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Games Programming 2

Project Type

Coursework

Languages

C++, OpenGL

Dev Time

12 Weeks

Team Size

Solo

Status

Complete (2025)

A custom rendering project created using C++ and OpenGL for our 12-week Year 3 module "Games Programming 2".

Features: Shadow Mapping, Blending Textures, Input Detection, a Day/Night Cycle, Framerate-Independent functions, Basic PBR shaders, & a parent-child hierarchy for the transforms.

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