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Scopophobia

Project type

Coursework

Engine

Unity

Languages

C#, HLSL

Dev Time

24 Weeks

Team Size

9-12

Status

Completed (2025)

Itch.io

"A first-person 3D Survival Horror Game set aboard a damaged space station. Solve puzzles and escape while you still can..."

Created as part of an inter-department group module in a team starting at 9 members and growing to 12 over the course of two trimesters (24 weeks).


Our Responsibilities: Creature AI, Mimicry Shader, Scene Partitioning, Saving & Loading, Tutorial UI, Journal Entry/Codex Functionality, Options Logic & UI, Main Menu Logic & UI, Player Tablet Logic & UI

Joint Responsibilities: Interaction System, Audio Effects, Importing Assets, Resolving Git Merge Conflicts & more general issues

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