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Scopophobia
Project type
Coursework
Engine
Unity
Languages
C#, HLSL
Dev Time
24 Weeks
Team Size
9-12
Status
Completed (2025)
Itch.io
"A first-person 3D Survival Horror Game set aboard a damaged space station. Solve puzzles and escape while you still can..."
Created as part of an inter-department group module in a team starting at 9 members and growing to 12 over the course of two trimesters (24 weeks).
Our Responsibilities: Creature AI, Mimicry Shader, Scene Partitioning, Saving & Loading, Tutorial UI, Journal Entry/Codex Functionality, Options Logic & UI, Main Menu Logic & UI, Player Tablet Logic & UI
Joint Responsibilities: Interaction System, Audio Effects, Importing Assets, Resolving Git Merge Conflicts & more general issues






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